//******************************************************************** // Newton Game dynamics // copyright 2000-2004 // By Julio Jerez // VC: 6.0 // One and only header file. //******************************************************************** #ifndef NEWTON_H__736495_6495_076__INCLUDED_ #define NEWTON_H__736495_6495_076__INCLUDED_ #define NEWTON_MAJOR_VERSION 2 #define NEWTON_MINOR_VERSION 00 // force all not visual studio platform to be in library form #ifndef _MSC_VER #ifndef _NEWTON_USE_LIB #define _NEWTON_USE_LIB #endif #endif #ifdef _NEWTON_USE_LIB #define NEWTON_API #else #ifdef _NEWTON_BUILD_DLL #define NEWTON_API __declspec(dllexport) #else #define NEWTON_API __declspec(dllimport) #endif #endif //#define __USE_DOUBLE_PRECISION__ #ifdef __USE_DOUBLE_PRECISION__ #define dFloat double #else #define dFloat float #endif #ifdef __cplusplus extern "C" { #endif #define NEWTON_PROFILER_WORLD_UPDATE 0 #define NEWTON_PROFILER_COLLISION_UPDATE 1 #define NEWTON_PROFILER_COLLISION_UPDATE_BROAD_PHASE 2 #define NEWTON_PROFILER_COLLISION_UPDATE_NARROW_PHASE 3 #define NEWTON_PROFILER_DYNAMICS_UPDATE 4 #define NEWTON_PROFILER_DYNAMICS_CONSTRAINT_GRAPH 5 #define NEWTON_PROFILER_DYNAMICS_SOLVE_CONSTRAINT_GRAPH 6 typedef struct NewtonMesh{} NewtonMesh; typedef struct NewtonBody{} NewtonBody; typedef struct NewtonWorld{} NewtonWorld; typedef struct NewtonJoint{} NewtonJoint; typedef struct NewtonMaterial{} NewtonMaterial; typedef struct NewtonCollision{} NewtonCollision; typedef struct NewtonSceneProxy{} NewtonSceneProxy; // typedef struct NewtonRagDoll{} NewtonRagDoll; // typedef struct NewtonRagDollBone{} NewtonRagDollBone; #define SERIALIZE_ID_BOX 0 #define SERIALIZE_ID_CONE 1 #define SERIALIZE_ID_SPHERE 2 #define SERIALIZE_ID_CAPSULE 3 #define SERIALIZE_ID_CYLINDER 4 #define SERIALIZE_ID_COMPOUND 5 #define SERIALIZE_ID_CONVEXHULL 6 #define SERIALIZE_ID_CONVEXMODIFIER 7 #define SERIALIZE_ID_CHAMFERCYLINDER 8 #define SERIALIZE_ID_TREE 9 #define SERIALIZE_ID_NULL 10 #define SERIALIZE_ID_HEIGHTFIELD 11 #define SERIALIZE_ID_USERMESH 12 #define SERIALIZE_ID_SCENE 13 struct NewtonCollisionInfoRecord { struct NewtonBoxParam { dFloat m_x; dFloat m_y; dFloat m_z; }; struct NewtonSphereParam { dFloat m_r0; dFloat m_r1; dFloat m_r2; }; struct NewtonCylinderParam { dFloat m_r0; dFloat m_r1; dFloat m_height; }; struct NewtonCapsuleParam { dFloat m_r0; dFloat m_r1; dFloat m_height; }; struct NewtonConeParam { dFloat m_r; dFloat m_height; }; struct NewtonChamferCylinderParam { dFloat m_r; dFloat m_height; }; struct NewtonConvexHullModifierParam { NewtonCollision* m_chidren; }; struct NewtonCompoundCollisionParam { int m_chidrenCount; NewtonCollision** m_chidren; }; struct NewtonHeightFieldCollisionParam { int m_width; int m_height; int m_gridsDiagonals; dFloat m_horizonalScale; dFloat m_verticalScale; unsigned short *m_elevation; char *m_atributes; }; struct NewtonSceneCollisionParam { int m_childrenProxyCount; }; dFloat m_offsetMatrix[4][4]; int m_collisionType; // tag id to identify the collision primitive int m_referenceCount; // the current reference count for this collision int m_collisionUserID; union { NewtonBoxParam m_box; NewtonConeParam m_cone; NewtonSphereParam m_sphere; NewtonCapsuleParam m_capsule; NewtonCylinderParam m_cylinder; NewtonChamferCylinderParam m_chamferCylinder; NewtonCompoundCollisionParam m_compoundCollision; NewtonConvexHullModifierParam m_convexHullModifier; NewtonHeightFieldCollisionParam m_heightField; NewtonSceneCollisionParam m_sceneCollision; dFloat m_paramArray[64]; // user define collision can use this to store information }; }; struct NewtonJointRecord { dFloat m_attachmenMatrix_0[4][4]; dFloat m_attachmenMatrix_1[4][4]; dFloat m_minLinearDof[3]; dFloat m_maxLinearDof[3]; dFloat m_minAngularDof[3]; dFloat m_maxAngularDof[3]; const NewtonBody* m_attachBody_0; const NewtonBody* m_attachBody_1; dFloat m_extraParameters[16]; int m_bodiesCollisionOn; char m_descriptionType[32]; } ; struct NewtonUserMeshCollisionCollideDesc { dFloat m_boxP0[4]; // lower bounding box of intersection query in local space dFloat m_boxP1[4]; // upper bounding box of intersection query in local space int m_threadNumber; // current thread executing this query int m_faceCount; // the application should set here how many polygons intersect the query box int m_vertexStrideInBytes; // the application should set here the size of each vertex void* m_userData; // user data passed to the collision geometry at creation time dFloat* m_vertex; // the application should the pointer to the vertex array. int* m_userAttribute; // the application should set here the pointer to the user data, one for each face int* m_faceIndexCount; // the application should set here the pointer to the vertex count of each face. int* m_faceVertexIndex; // the application should set here the pointer index array for each vertex on a face. NewtonBody* m_objBody; // pointer to the colliding body NewtonBody* m_polySoupBody; // pointer to the rigid body owner of this collision tree }; struct NewtonWorldConvexCastReturnInfo { dFloat m_point[4]; // collision point in global space dFloat m_normal[4]; // surface normal at collision point in global space dFloat m_penetration; // contact penetration at collision point int m_contactID; // collision ID at contact point const NewtonBody* m_hitBody; // body hit at contact point }; struct NewtonUserMeshCollisionRayHitDesc { dFloat m_p0[4]; // ray origin in collision local space dFloat m_p1[4]; // ray destination in collision local space dFloat m_normalOut[4]; // copy here the normal at the ray intersection int m_userIdOut; // copy here a user defined id for further feedback void* m_userData; // user data passed to the collision geometry at creation time }; struct NewtonHingeSliderUpdateDesc { dFloat m_accel; dFloat m_minFriction; dFloat m_maxFriction; dFloat m_timestep; } ; // Newton callback functions typedef void* (*NewtonAllocMemory) (int sizeInBytes); typedef void (*NewtonFreeMemory) (void *ptr, int sizeInBytes); typedef unsigned (*NewtonGetTicksCountCallback) (); typedef void (*NewtonSerialize) (void* serializeHandle, const void* buffer, int size); typedef void (*NewtonDeserialize) (void* serializeHandle, void* buffer, int size); // user collision callbacks typedef void (*NewtonUserMeshCollisionDestroyCallback) (void* userData); typedef void (*NewtonUserMeshCollisionCollideCallback) (NewtonUserMeshCollisionCollideDesc* collideDescData); typedef dFloat (*NewtonUserMeshCollisionRayHitCallback) (NewtonUserMeshCollisionRayHitDesc* lineDescData); typedef void (*NewtonUserMeshCollisionGetCollisionInfo) (void* userData, NewtonCollisionInfoRecord* infoRecord); typedef void (*NewtonUserMeshCollisionGetFacesInAABB) (void* userData, const dFloat* p0, const dFloat* p1, const dFloat** vertexArray, int* vertexCount, int* vertexStrideInBytes, const int* indexList, int maxIndexCount, const int* userDataList); typedef dFloat (*NewtonCollisionTreeRayCastCallback) (dFloat interception, dFloat* normal, int faceId, void* usedData); // collision tree call back (obsoleted no recommended) typedef void (*NewtonTreeCollisionCallback) (const NewtonBody* bodyWithTreeCollision, const NewtonBody* body, int faceID, int vertexCount, const dFloat* vertex, int vertexStrideInBytes); typedef void (*NewtonBodyDestructor) (const NewtonBody* body); typedef void (*NewtonBodyLeaveWorld) (const NewtonBody* body, int threadIndex); typedef void (*NewtonApplyForceAndTorque) (const NewtonBody* body, dFloat timestep, int threadIndex); typedef void (*NewtonSetTransform) (const NewtonBody* body, const dFloat* matrix, int threadIndex); typedef int (*NewtonIslandUpdate) (const void* islandHandle, int bodyCount); typedef int (*NewtonGetBuoyancyPlane) (const int collisionID, void *context, const dFloat* globalSpaceMatrix, dFloat* globalSpacePlane); typedef unsigned (*NewtonWorldRayPrefilterCallback)(const NewtonBody* body, const NewtonCollision* collision, void* userData); typedef dFloat (*NewtonWorldRayFilterCallback)(const NewtonBody* body, const dFloat* hitNormal, int collisionID, void* userData, dFloat intersectParam); typedef int (*NewtonOnAABBOverlap) (const NewtonMaterial* material, const NewtonBody* body0, const NewtonBody* body1, int threadIndex); typedef void (*NewtonContactsProcess) (const NewtonJoint* contact, dFloat timestep, int threadIndex); // typedef void (*NewtonContactEnd) (const NewtonMaterial* material, const NewtonBody* body0, const NewtonBody* body1, int threadIndex); typedef void (*NewtonBodyIterator) (const NewtonBody* body); typedef void (*NewtonJointIterator) (const NewtonJoint* joint); typedef void (*NewtonCollisionIterator) (void* userData, int vertexCount, const dFloat* faceArray, int faceId); typedef void (*NewtonBallCallBack) (const NewtonJoint* ball, dFloat timestep); typedef unsigned (*NewtonHingeCallBack) (const NewtonJoint* hinge, NewtonHingeSliderUpdateDesc* desc); typedef unsigned (*NewtonSliderCallBack) (const NewtonJoint* slider, NewtonHingeSliderUpdateDesc* desc); typedef unsigned (*NewtonUniversalCallBack) (const NewtonJoint* universal, NewtonHingeSliderUpdateDesc* desc); typedef unsigned (*NewtonCorkscrewCallBack) (const NewtonJoint* corkscrew, NewtonHingeSliderUpdateDesc* desc); typedef void (*NewtonUserBilateralCallBack) (const NewtonJoint* userJoint, dFloat timestep, int threadIndex); typedef void (*NewtonUserBilateralGetInfoCallBack) (const NewtonJoint* userJoint, NewtonJointRecord* info); typedef void (*NewtonConstraintDestructor) (const NewtonJoint* me); // typedef void (*NewtonSetRagDollTransform) (const NewtonRagDollBone* bone); // typedef void (*NewtonBodyActivationState) (const NewtonBody* body, unsigned state); // typedef void (*NewtonVehicleTireUpdate) (const NewtonJoint* vehicle, dFloat timestep); // ********************************************************************************************** // // world control functions // // ********************************************************************************************** NEWTON_API NewtonWorld* NewtonCreate (NewtonAllocMemory malloc, NewtonFreeMemory mfree); NEWTON_API void NewtonDestroy (const NewtonWorld* newtonWorld); NEWTON_API void NewtonDestroyAllBodies (const NewtonWorld* newtonWorld); NEWTON_API int NewtonGetMemoryUsed (); NEWTON_API void NewtonUpdate (const NewtonWorld* newtonWorld, dFloat timestep); NEWTON_API void NewtonInvalidateCache (const NewtonWorld* newtonWorld); NEWTON_API void NewtonCollisionUpdate (const NewtonWorld* newtonWorld); NEWTON_API void NewtonSetSolverModel (const NewtonWorld* newtonWorld, int model); NEWTON_API void NewtonSetPlatformArchitecture (const NewtonWorld* newtonWorld, int mode); NEWTON_API int NewtonGetPlatformArchitecture(const NewtonWorld* newtonWorld, char* description); NEWTON_API void NewtonSetMultiThreadSolverOnSingleIsland (const NewtonWorld* newtonWorld, int mode); NEWTON_API void NewtonSetPerformanceClock (const NewtonWorld* newtonWorld, NewtonGetTicksCountCallback callback); NEWTON_API unsigned NewtonReadPerformanceTicks (const NewtonWorld* newtonWorld, unsigned thread, unsigned performanceEntry); NEWTON_API void NewtonWorldCriticalSectionLock (const NewtonWorld* newtonWorld); NEWTON_API void NewtonWorldCriticalSectionUnlock (const NewtonWorld* newtonWorld); NEWTON_API void NewtonSetThreadsCount (const NewtonWorld* newtonWorld, int threads); NEWTON_API int NewtonGetThreadsCount(const NewtonWorld* newtonWorld); NEWTON_API void NewtonSetFrictionModel (const NewtonWorld* newtonWorld, int model); NEWTON_API void NewtonSetMinimumFrameRate (const NewtonWorld* newtonWorld, dFloat frameRate); NEWTON_API void NewtonSetBodyLeaveWorldEvent (const NewtonWorld* newtonWorld, NewtonBodyLeaveWorld callback); NEWTON_API void NewtonSetWorldSize (const NewtonWorld* newtonWorld, const dFloat* minPoint, const dFloat* maxPoint); NEWTON_API void NewtonSetIslandUpdateEvent (const NewtonWorld* newtonWorld, NewtonIslandUpdate islandUpdate); // NEWTON_API void NewtonWorldForEachBodyDo (const NewtonWorld* newtonWorld, NewtonBodyIterator callback); NEWTON_API void NewtonWorldForEachJointDo (const NewtonWorld* newtonWorld, NewtonJointIterator callback); NEWTON_API void NewtonWorldForEachBodyInAABBDo (const NewtonWorld* newtonWorld, const dFloat* p0, const dFloat* p1, NewtonBodyIterator callback); NEWTON_API void NewtonWorldSetUserData (const NewtonWorld* newtonWorld, void* userData); NEWTON_API void* NewtonWorldGetUserData (const NewtonWorld* newtonWorld); NEWTON_API int NewtonWorldGetVersion (const NewtonWorld* newtonWorld); NEWTON_API void NewtonWorldRayCast (const NewtonWorld* newtonWorld, const dFloat* p0, const dFloat* p1, NewtonWorldRayFilterCallback filter, void* userData, NewtonWorldRayPrefilterCallback prefilter); NEWTON_API int NewtonWorldConvexCast (const NewtonWorld* newtonWorld, const dFloat* matrix, const dFloat* target, const NewtonCollision* shape, dFloat* hitParam, void* userData, NewtonWorldRayPrefilterCallback prefilter, NewtonWorldConvexCastReturnInfo* info, int maxContactsCount, int threadIndex); // world utility functions NEWTON_API int NewtonWorldGetBodyCount(const NewtonWorld* newtonWorld); NEWTON_API int NewtonWorldGetConstraintCount(const NewtonWorld* newtonWorld); // NEWTON_API int NewtonGetActiveBodiesCount(); // NEWTON_API int NewtonGetActiveConstraintsCount(); // NEWTON_API dFloat NewtonGetGlobalScale (const NewtonWorld* newtonWorld); // ********************************************************************************************** // // Simulation islands // // ********************************************************************************************** NEWTON_API NewtonBody* NewtonIslandGetBody (const void* island, int bodyIndex); NEWTON_API void NewtonIslandGetBodyAABB (const void* island, int bodyIndex, const dFloat* p0, const dFloat* p1); // ********************************************************************************************** // // Physics Material Section // // ********************************************************************************************** NEWTON_API int NewtonMaterialCreateGroupID(const NewtonWorld* newtonWorld); NEWTON_API int NewtonMaterialGetDefaultGroupID(const NewtonWorld* newtonWorld); NEWTON_API void NewtonMaterialDestroyAllGroupID(const NewtonWorld* newtonWorld); // material definitions that can not be overwritten in function callback NEWTON_API void* NewtonMaterialGetUserData (const NewtonWorld* newtonWorld, int id0, int id1); NEWTON_API void NewtonMaterialSetSurfaceThickness (const NewtonWorld* newtonWorld, int id0, int id1, dFloat thickness); NEWTON_API void NewtonMaterialSetContinuousCollisionMode (const NewtonWorld* newtonWorld, int id0, int id1, int state); NEWTON_API void NewtonMaterialSetCollisionCallback (const NewtonWorld* newtonWorld, int id0, int id1, void* userData, NewtonOnAABBOverlap aabbOverlap, NewtonContactsProcess process); NEWTON_API void NewtonMaterialSetDefaultSoftness (const NewtonWorld* newtonWorld, int id0, int id1, dFloat value); NEWTON_API void NewtonMaterialSetDefaultElasticity (const NewtonWorld* newtonWorld, int id0, int id1, dFloat elasticCoef); NEWTON_API void NewtonMaterialSetDefaultCollidable (const NewtonWorld* newtonWorld, int id0, int id1, int state); NEWTON_API void NewtonMaterialSetDefaultFriction (const NewtonWorld* newtonWorld, int id0, int id1, dFloat staticFriction, dFloat kineticFriction); NEWTON_API NewtonMaterial* NewtonWorldGetFirstMaterial (const NewtonWorld* world); NEWTON_API NewtonMaterial* NewtonWorldGetNextMaterial (const NewtonWorld* world, const NewtonMaterial* material); NEWTON_API NewtonBody* NewtonWorldGetFirstBody (const NewtonWorld* world); NEWTON_API NewtonBody* NewtonWorldGetNextBody (const NewtonWorld* world, const NewtonBody* curBody); // ********************************************************************************************** // // Physics Contact control functions // // ********************************************************************************************** NEWTON_API void *NewtonMaterialGetMaterialPairUserData (const NewtonMaterial* material); NEWTON_API unsigned NewtonMaterialGetContactFaceAttribute (const NewtonMaterial* material); NEWTON_API unsigned NewtonMaterialGetBodyCollisionID (const NewtonMaterial* material, const NewtonBody* body); NEWTON_API dFloat NewtonMaterialGetContactNormalSpeed (const NewtonMaterial* material); NEWTON_API void NewtonMaterialGetContactForce (const NewtonMaterial* material, dFloat* force); NEWTON_API void NewtonMaterialGetContactPositionAndNormal (const NewtonMaterial* material, dFloat* posit, dFloat* normal); NEWTON_API void NewtonMaterialGetContactTangentDirections (const NewtonMaterial* material, dFloat* dir0, dFloat* dir1); NEWTON_API dFloat NewtonMaterialGetContactTangentSpeed (const NewtonMaterial* material, int index); NEWTON_API void NewtonMaterialSetContactSoftness (const NewtonMaterial* material, dFloat softness); NEWTON_API void NewtonMaterialSetContactElasticity (const NewtonMaterial* material, dFloat restitution); NEWTON_API void NewtonMaterialSetContactFrictionState (const NewtonMaterial* material, int state, int index); NEWTON_API void NewtonMaterialSetContactFrictionCoef (const NewtonMaterial* material, dFloat staticFrictionCoef, dFloat kineticFrictionCoef, int index); NEWTON_API void NewtonMaterialSetContactNormalAcceleration (const NewtonMaterial* material, dFloat accel); NEWTON_API void NewtonMaterialSetContactNormalDirection (const NewtonMaterial* material, const dFloat* directionVector); NEWTON_API void NewtonMaterialSetContactTangentAcceleration (const NewtonMaterial* material, dFloat accel, int index); NEWTON_API void NewtonMaterialContactRotateTangentDirections (const NewtonMaterial* material, const dFloat* directionVector); // ********************************************************************************************** // // convex collision primitives creation functions // // ********************************************************************************************** NEWTON_API NewtonCollision* NewtonCreateNull (const NewtonWorld* newtonWorld); NEWTON_API NewtonCollision* NewtonCreateSphere (const NewtonWorld* newtonWorld, dFloat radiusX, dFloat radiusY, dFloat radiusZ, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateBox (const NewtonWorld* newtonWorld, dFloat dx, dFloat dy, dFloat dz, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateCone (const NewtonWorld* newtonWorld, dFloat radius, dFloat height, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateCapsule (const NewtonWorld* newtonWorld, dFloat radius, dFloat height, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateCylinder (const NewtonWorld* newtonWorld, dFloat radius, dFloat height, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateChamferCylinder (const NewtonWorld* newtonWorld, dFloat radius, dFloat height, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateConvexHull (const NewtonWorld* newtonWorld, int count, const dFloat* vertexCloud, int strideInBytes, dFloat tolerance, const dFloat *offsetMatrix); NEWTON_API NewtonCollision* NewtonCreateConvexHullFromMesh (const NewtonWorld* newtonWorld, const NewtonMesh* mesh, dFloat tolerance); NEWTON_API NewtonCollision* NewtonCreateConvexHullModifier (const NewtonWorld* newtonWorld, const NewtonCollision* convexHullCollision); NEWTON_API void NewtonConvexHullModifierGetMatrix (const NewtonCollision* convexHullCollision, dFloat* matrix); NEWTON_API void NewtonConvexHullModifierSetMatrix (const NewtonCollision* convexHullCollision, const dFloat* matrix); NEWTON_API int NewtonCollisionIsTriggerVolume(const NewtonCollision* convexCollision); NEWTON_API void NewtonCollisionSetAsTriggerVolume(const NewtonCollision* convexCollision, int trigger); NEWTON_API void NewtonCollisionSetUserID (const NewtonCollision* convexCollision, unsigned id); NEWTON_API unsigned NewtonCollisionGetUserID (const NewtonCollision* convexCollision); NEWTON_API dFloat NewtonConvexCollisionCalculateVolume (const NewtonCollision* convexCollision); NEWTON_API void NewtonConvexCollisionCalculateInertialMatrix (const NewtonCollision* convexCollision, dFloat* inertia, dFloat* origin); NEWTON_API void NewtonCollisionMakeUnique (const NewtonWorld* newtonWorld, const NewtonCollision* collision); NEWTON_API void NewtonReleaseCollision (const NewtonWorld* newtonWorld, const NewtonCollision* collision); NEWTON_API int NewtonAddCollisionReference (const NewtonCollision* collision); // ********************************************************************************************** // // mass/spring/damper collision shape // // ********************************************************************************************** // NEWTON_API NewtonCollision* NewtonCreateSoftShape (const NewtonWorld* newtonWorld); // NEWTON_API void NewtonSoftBodySetMassCount (const NewtonCollision* convexCollision, int count); // NEWTON_API void NewtonSoftBodySetSpringCount (const NewtonCollision* convexCollision, int count); // NEWTON_API void NewtonSoftBodySetMass (const NewtonCollision* convexCollision, int index, dFloat mass, dFloat* position); // NEWTON_API int NewtonSoftBodySetSpring (const NewtonCollision* convexCollision, int index, int mass0, int mass1, dFloat stiffness, dFloat damper); // NEWTON_API int NewtonSoftBodyGetMassArray (const NewtonCollision* convexCollision, dFloat* masses, dFloat** positions); // ********************************************************************************************** // // complex collision primitives creation functions // // ********************************************************************************************** NEWTON_API NewtonCollision* NewtonCreateCompoundCollision (const NewtonWorld* newtonWorld, int count, NewtonCollision* const collisionPrimitiveArray[]); NEWTON_API NewtonCollision* NewtonCreateCompoundCollisionFromMesh (const NewtonWorld* newtonWorld, const NewtonMesh* mesh, dFloat concavity, int maxShapeCount); NEWTON_API NewtonCollision* NewtonCreateUserMeshCollision (const NewtonWorld* newtonWorld, const dFloat *minBox, const dFloat *maxBox, void *userData, NewtonUserMeshCollisionCollideCallback collideCallback, NewtonUserMeshCollisionRayHitCallback rayHitCallback, NewtonUserMeshCollisionDestroyCallback destroyCallback, NewtonUserMeshCollisionGetCollisionInfo getInfoCallback, NewtonUserMeshCollisionGetFacesInAABB facesInAABBCallback); NEWTON_API NewtonCollision* NewtonCreateSceneCollision (const NewtonWorld* newtonWorld); NEWTON_API NewtonSceneProxy* NewtonSceneCollisionCreateProxy (NewtonCollision* scene, NewtonCollision* collision); NEWTON_API void NewtonSceneCollisionDestroyProxy (NewtonCollision* scene, NewtonSceneProxy* Proxy); NEWTON_API void NewtonSceneProxySetMatrix (NewtonSceneProxy* proxy, const dFloat* matrix); NEWTON_API void NewtonSceneProxyGetMatrix (NewtonSceneProxy* proxy, dFloat* matrix); NEWTON_API void NewtonSceneCollisionOptimize (NewtonCollision* scene); // *********************************************************************************************************** // // Collision serialization functions // // *********************************************************************************************************** NEWTON_API NewtonCollision* NewtonCreateCollisionFromSerialization (const NewtonWorld* newtonWorld, NewtonDeserialize deserializeFunction, void* serializeHandle); NEWTON_API void NewtonCollisionSerialize (const NewtonWorld* newtonWorld, const NewtonCollision* collision, NewtonSerialize serializeFunction, void* serializeHandle); NEWTON_API void NewtonCollisionGetInfo (const NewtonCollision* collision, NewtonCollisionInfoRecord* collisionInfo); // ********************************************************************************************** // // Static collision shapes functions // // ********************************************************************************************** NEWTON_API NewtonCollision* NewtonCreateHeightFieldCollision (const NewtonWorld* newtonWorld, int width, int height, int gridsDiagonals, unsigned short* elevationMap, char* attributeMap, dFloat horizontalScale, dFloat verticalScale); NEWTON_API NewtonCollision* NewtonCreateTreeCollision (const NewtonWorld* newtonWorld); NEWTON_API void NewtonTreeCollisionSetUserRayCastCallback (const NewtonCollision* treeCollision, NewtonCollisionTreeRayCastCallback rayHitCallback); NEWTON_API void NewtonTreeCollisionBeginBuild (const NewtonCollision* treeCollision); NEWTON_API void NewtonTreeCollisionAddFace (const NewtonCollision* treeCollision, int vertexCount, const dFloat* vertexPtr, int strideInBytes, int faceAttribute); NEWTON_API void NewtonTreeCollisionEndBuild (const NewtonCollision* treeCollision, int optimize); NEWTON_API int NewtonTreeCollisionGetFaceAtribute (const NewtonCollision* treeCollision, const int* faceIndexArray); NEWTON_API void NewtonTreeCollisionSetFaceAtribute (const NewtonCollision* treeCollision, const int* faceIndexArray, int attribute); NEWTON_API int NewtonTreeCollisionGetVertexListIndexListInAABB (const NewtonCollision* treeCollision, const dFloat* p0, const dFloat* p1, const dFloat** vertexArray, int* vertexCount, int* vertexStrideInBytes, const int* indexList, int maxIndexCount, const int* faceAttribute); NEWTON_API void NewtonStaticCollisionSetDebugCallback (const NewtonCollision* staticCollision, NewtonTreeCollisionCallback userCallback); // ********************************************************************************************** // // General purpose collision library functions // // ********************************************************************************************** NEWTON_API int NewtonCollisionPointDistance (const NewtonWorld* newtonWorld, const dFloat *point, const NewtonCollision* collision, const dFloat* matrix, dFloat* contact, dFloat* normal, int threadIndex); NEWTON_API int NewtonCollisionClosestPoint (const NewtonWorld* newtonWorld, const NewtonCollision* collisionA, const dFloat* matrixA, const NewtonCollision* collisionB, const dFloat* matrixB, dFloat* contactA, dFloat* contactB, dFloat* normalAB, int threadIndex); NEWTON_API int NewtonCollisionCollide (const NewtonWorld* newtonWorld, int maxSize, const NewtonCollision* collisionA, const dFloat* matrixA, const NewtonCollision* collisionB, const dFloat* matrixB, dFloat* contacts, dFloat* normals, dFloat* penetration, int threadIndex); NEWTON_API int NewtonCollisionCollideContinue (const NewtonWorld* newtonWorld, int maxSize, const dFloat timestep, const NewtonCollision* collisionA, const dFloat* matrixA, const dFloat* velocA, const dFloat* omegaA, const NewtonCollision* collisionB, const dFloat* matrixB, const dFloat* velocB, const dFloat* omegaB, dFloat* timeOfImpact, dFloat* contacts, dFloat* normals, dFloat* penetration, int threadIndex); NEWTON_API void NewtonCollisionSupportVertex (const NewtonCollision* collision, const dFloat* dir, dFloat* vertex); NEWTON_API dFloat NewtonCollisionRayCast (const NewtonCollision* collision, const dFloat* p0, const dFloat* p1, dFloat* normals, int* attribute); NEWTON_API void NewtonCollisionCalculateAABB (const NewtonCollision* collision, const dFloat *matrix, dFloat* p0, dFloat* p1); NEWTON_API void NewtonCollisionForEachPolygonDo (const NewtonCollision* collision, const dFloat* matrix, NewtonCollisionIterator callback, void* userData); // ********************************************************************************************** // // transforms utility functions // // ********************************************************************************************** NEWTON_API void NewtonGetEulerAngle (const dFloat* matrix, dFloat* eulersAngles); NEWTON_API void NewtonSetEulerAngle (const dFloat* eulersAngles, dFloat* matrix); NEWTON_API dFloat NewtonCalculateSpringDamperAcceleration (dFloat dt, dFloat ks, dFloat x, dFloat kd, dFloat s); // ********************************************************************************************** // // body manipulation functions // // ********************************************************************************************** NEWTON_API NewtonBody* NewtonCreateBody (const NewtonWorld* newtonWorld, const NewtonCollision* collision); NEWTON_API void NewtonDestroyBody(const NewtonWorld* newtonWorld, const NewtonBody* body); NEWTON_API void NewtonBodyAddForce (const NewtonBody* body, const dFloat* force); NEWTON_API void NewtonBodyAddTorque (const NewtonBody* body, const dFloat* torque); NEWTON_API void NewtonBodyCalculateInverseDynamicsForce (const NewtonBody* body, dFloat timestep, const dFloat* desiredVeloc, dFloat* forceOut); NEWTON_API void NewtonBodySetMatrix (const NewtonBody* body, const dFloat* matrix); NEWTON_API void NewtonBodySetMatrixRecursive (const NewtonBody* body, const dFloat* matrix); NEWTON_API void NewtonBodySetMassMatrix (const NewtonBody* body, dFloat mass, dFloat Ixx, dFloat Iyy, dFloat Izz); NEWTON_API void NewtonBodySetMaterialGroupID (const NewtonBody* body, int id); NEWTON_API void NewtonBodySetContinuousCollisionMode (const NewtonBody* body, unsigned state); NEWTON_API void NewtonBodySetJointRecursiveCollision (const NewtonBody* body, unsigned state); NEWTON_API void NewtonBodySetOmega (const NewtonBody* body, const dFloat* omega); NEWTON_API void NewtonBodySetVelocity (const NewtonBody* body, const dFloat* velocity); NEWTON_API void NewtonBodySetForce (const NewtonBody* body, const dFloat* force); NEWTON_API void NewtonBodySetTorque (const NewtonBody* body, const dFloat* torque); NEWTON_API void NewtonBodySetCentreOfMass (const NewtonBody* body, const dFloat* com); NEWTON_API void NewtonBodySetLinearDamping (const NewtonBody* body, dFloat linearDamp); NEWTON_API void NewtonBodySetAngularDamping (const NewtonBody* body, const dFloat* angularDamp); NEWTON_API void NewtonBodySetUserData (const NewtonBody* body, void* userData); NEWTON_API void NewtonBodySetCollision (const NewtonBody* body, const NewtonCollision* collision); NEWTON_API int NewtonBodyGetSleepState (const NewtonBody* body); NEWTON_API int NewtonBodyGetAutoSleep (const NewtonBody* body); NEWTON_API void NewtonBodySetAutoSleep (const NewtonBody* body, int state); NEWTON_API int NewtonBodyGetFreezeState(const NewtonBody* body); NEWTON_API void NewtonBodySetFreezeState (const NewtonBody* body, int state); // NEWTON_API void NewtonBodySetAutoFreeze(const NewtonBody* body, int state); // NEWTON_API void NewtonBodyCoriolisForcesMode (const NewtonBody* body, int mode); // NEWTON_API void NewtonBodySetGyroscopicForcesMode (const NewtonBody* body, int mode); // NEWTON_API int NewtonBodyGetGyroscopicForcesMode (const NewtonBody* body); // NEWTON_API int NewtonBodyGetFreezeState (const NewtonBody* body); // NEWTON_API void NewtonBodySetFreezeState (const NewtonBody* body, int state); // NEWTON_API void NewtonBodyGetFreezeTreshold (const NewtonBody* body, dFloat* freezeSpeed2, dFloat* freezeOmega2); // NEWTON_API void NewtonBodySetFreezeTreshold (const NewtonBody* body, dFloat freezeSpeed2, dFloat freezeOmega2, int framesCount); // NEWTON_API void NewtonBodySetAutoactiveCallback (const NewtonBody* body, NewtonBodyActivationState callback); NEWTON_API void NewtonBodySetTransformCallback (const NewtonBody* body, NewtonSetTransform callback); NEWTON_API void NewtonBodySetDestructorCallback (const NewtonBody* body, NewtonBodyDestructor callback); NEWTON_API void NewtonBodySetForceAndTorqueCallback (const NewtonBody* body, NewtonApplyForceAndTorque callback); NEWTON_API NewtonApplyForceAndTorque NewtonBodyGetForceAndTorqueCallback (const NewtonBody* body); NEWTON_API void* NewtonBodyGetUserData (const NewtonBody* body); NEWTON_API NewtonWorld* NewtonBodyGetWorld (const NewtonBody* body); NEWTON_API NewtonCollision* NewtonBodyGetCollision (const NewtonBody* body); NEWTON_API int NewtonBodyGetMaterialGroupID (const NewtonBody* body); NEWTON_API int NewtonBodyGetContinuousCollisionMode (const NewtonBody* body); NEWTON_API int NewtonBodyGetJointRecursiveCollision (const NewtonBody* body); NEWTON_API void NewtonBodyGetMatrix(const NewtonBody* body, dFloat* matrix); NEWTON_API void NewtonBodyGetRotation(const NewtonBody* body, dFloat* rotation); NEWTON_API void NewtonBodyGetMassMatrix (const NewtonBody* body, dFloat* mass, dFloat* Ixx, dFloat* Iyy, dFloat* Izz); NEWTON_API void NewtonBodyGetInvMass(const NewtonBody* body, dFloat* invMass, dFloat* invIxx, dFloat* invIyy, dFloat* invIzz); NEWTON_API void NewtonBodyGetOmega(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetVelocity(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetForce(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetTorque(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetForceAcc(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetTorqueAcc(const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetCentreOfMass (const NewtonBody* body, dFloat* com); NEWTON_API dFloat NewtonBodyGetLinearDamping (const NewtonBody* body); NEWTON_API void NewtonBodyGetAngularDamping (const NewtonBody* body, dFloat* vector); NEWTON_API void NewtonBodyGetAABB (const NewtonBody* body, dFloat* p0, dFloat* p1); NEWTON_API NewtonJoint* NewtonBodyGetFirstJoint (const NewtonBody* body); NEWTON_API NewtonJoint* NewtonBodyGetNextJoint (const NewtonBody* body, const NewtonJoint* joint); NEWTON_API NewtonJoint* NewtonBodyGetFirstContactJoint (const NewtonBody* body); NEWTON_API NewtonJoint* NewtonBodyGetNextContactJoint (const NewtonBody* body, const NewtonJoint* contactJoint); NEWTON_API void* NewtonContactJointGetFirstContact (const NewtonJoint* contactJoint); NEWTON_API void* NewtonContactJointGetNextContact (const NewtonJoint* contactJoint, void* contact); NEWTON_API int NewtonContactJointGetContactCount(const NewtonJoint* contactJoint); NEWTON_API void NewtonContactJointRemoveContact(const NewtonJoint* contactJoint, void* contact); NEWTON_API NewtonMaterial* NewtonContactGetMaterial (const void* contact); NEWTON_API void NewtonBodyAddBuoyancyForce (const NewtonBody* body, dFloat fluidDensity, dFloat fluidLinearViscosity, dFloat fluidAngularViscosity, const dFloat* gravityVector, NewtonGetBuoyancyPlane buoyancyPlane, void *context); // NEWTON_API void NewtonBodyForEachPolygonDo (const NewtonBody* body, NewtonCollisionIterator callback); NEWTON_API void NewtonBodyAddImpulse (const NewtonBody* body, const dFloat* pointDeltaVeloc, const dFloat* pointPosit); // ********************************************************************************************** // // Common joint functions // // ********************************************************************************************** NEWTON_API void* NewtonJointGetUserData (const NewtonJoint* joint); NEWTON_API void NewtonJointSetUserData (const NewtonJoint* joint, void* userData); NEWTON_API NewtonBody* NewtonJointGetBody0 (const NewtonJoint* joint); NEWTON_API NewtonBody* NewtonJointGetBody1 (const NewtonJoint* joint); NEWTON_API void NewtonJointGetInfo (const NewtonJoint* joint, NewtonJointRecord* info); NEWTON_API int NewtonJointGetCollisionState (const NewtonJoint* joint); NEWTON_API void NewtonJointSetCollisionState (const NewtonJoint* joint, int state); NEWTON_API dFloat NewtonJointGetStiffness (const NewtonJoint* joint); NEWTON_API void NewtonJointSetStiffness (const NewtonJoint* joint, dFloat state); NEWTON_API void NewtonDestroyJoint(const NewtonWorld* newtonWorld, const NewtonJoint* joint); NEWTON_API void NewtonJointSetDestructor (const NewtonJoint* joint, NewtonConstraintDestructor destructor); // ********************************************************************************************** // // Ball and Socket joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateBall (const NewtonWorld* newtonWorld, const dFloat* pivotPoint, const NewtonBody* childBody, const NewtonBody* parentBody); NEWTON_API void NewtonBallSetUserCallback (const NewtonJoint* ball, NewtonBallCallBack callback); NEWTON_API void NewtonBallGetJointAngle (const NewtonJoint* ball, dFloat* angle); NEWTON_API void NewtonBallGetJointOmega (const NewtonJoint* ball, dFloat* omega); NEWTON_API void NewtonBallGetJointForce (const NewtonJoint* ball, dFloat* force); NEWTON_API void NewtonBallSetConeLimits (const NewtonJoint* ball, const dFloat* pin, dFloat maxConeAngle, dFloat maxTwistAngle); // ********************************************************************************************** // // Hinge joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateHinge (const NewtonWorld* newtonWorld, const dFloat* pivotPoint, const dFloat* pinDir, const NewtonBody* childBody, const NewtonBody* parentBody); NEWTON_API void NewtonHingeSetUserCallback (const NewtonJoint* hinge, NewtonHingeCallBack callback); NEWTON_API dFloat NewtonHingeGetJointAngle (const NewtonJoint* hinge); NEWTON_API dFloat NewtonHingeGetJointOmega (const NewtonJoint* hinge); NEWTON_API void NewtonHingeGetJointForce (const NewtonJoint* hinge, dFloat* force); NEWTON_API dFloat NewtonHingeCalculateStopAlpha (const NewtonJoint* hinge, const NewtonHingeSliderUpdateDesc* desc, dFloat angle); // ********************************************************************************************** // // Slider joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateSlider (const NewtonWorld* newtonWorld, const dFloat* pivotPoint, const dFloat* pinDir, const NewtonBody* childBody, const NewtonBody* parentBody); NEWTON_API void NewtonSliderSetUserCallback (const NewtonJoint* slider, NewtonSliderCallBack callback); NEWTON_API dFloat NewtonSliderGetJointPosit (const NewtonJoint* slider); NEWTON_API dFloat NewtonSliderGetJointVeloc (const NewtonJoint* slider); NEWTON_API void NewtonSliderGetJointForce (const NewtonJoint* slider, dFloat* force); NEWTON_API dFloat NewtonSliderCalculateStopAccel (const NewtonJoint* slider, const NewtonHingeSliderUpdateDesc* desc, dFloat position); // ********************************************************************************************** // // Corkscrew joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateCorkscrew (const NewtonWorld* newtonWorld, const dFloat* pivotPoint, const dFloat* pinDir, const NewtonBody* childBody, const NewtonBody* parentBody); NEWTON_API void NewtonCorkscrewSetUserCallback (const NewtonJoint* corkscrew, NewtonCorkscrewCallBack callback); NEWTON_API dFloat NewtonCorkscrewGetJointPosit (const NewtonJoint* corkscrew); NEWTON_API dFloat NewtonCorkscrewGetJointAngle (const NewtonJoint* corkscrew); NEWTON_API dFloat NewtonCorkscrewGetJointVeloc (const NewtonJoint* corkscrew); NEWTON_API dFloat NewtonCorkscrewGetJointOmega (const NewtonJoint* corkscrew); NEWTON_API void NewtonCorkscrewGetJointForce (const NewtonJoint* corkscrew, dFloat* force); NEWTON_API dFloat NewtonCorkscrewCalculateStopAlpha (const NewtonJoint* corkscrew, const NewtonHingeSliderUpdateDesc* desc, dFloat angle); NEWTON_API dFloat NewtonCorkscrewCalculateStopAccel (const NewtonJoint* corkscrew, const NewtonHingeSliderUpdateDesc* desc, dFloat position); // ********************************************************************************************** // // Universal joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateUniversal (const NewtonWorld* newtonWorld, const dFloat* pivotPoint, const dFloat* pinDir0, const dFloat* pinDir1, const NewtonBody* childBody, const NewtonBody* parentBody); NEWTON_API void NewtonUniversalSetUserCallback (const NewtonJoint* universal, NewtonUniversalCallBack callback); NEWTON_API dFloat NewtonUniversalGetJointAngle0 (const NewtonJoint* universal); NEWTON_API dFloat NewtonUniversalGetJointAngle1 (const NewtonJoint* universal); NEWTON_API dFloat NewtonUniversalGetJointOmega0 (const NewtonJoint* universal); NEWTON_API dFloat NewtonUniversalGetJointOmega1 (const NewtonJoint* universal); NEWTON_API void NewtonUniversalGetJointForce (const NewtonJoint* universal, dFloat* force); NEWTON_API dFloat NewtonUniversalCalculateStopAlpha0 (const NewtonJoint* universal, const NewtonHingeSliderUpdateDesc* desc, dFloat angle); NEWTON_API dFloat NewtonUniversalCalculateStopAlpha1 (const NewtonJoint* universal, const NewtonHingeSliderUpdateDesc* desc, dFloat angle); // ********************************************************************************************** // // Up vector joint functions // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateUpVector (const NewtonWorld* newtonWorld, const dFloat* pinDir, const NewtonBody* body); NEWTON_API void NewtonUpVectorGetPin (const NewtonJoint* upVector, dFloat *pin); NEWTON_API void NewtonUpVectorSetPin (const NewtonJoint* upVector, const dFloat *pin); // ********************************************************************************************** // // User defined bilateral Joint // // ********************************************************************************************** NEWTON_API NewtonJoint* NewtonConstraintCreateUserJoint (const NewtonWorld* newtonWorld, int maxDOF, NewtonUserBilateralCallBack callback, NewtonUserBilateralGetInfoCallBack getInfo, const NewtonBody* childBody, const NewtonBody* parentBody) ; NEWTON_API void NewtonUserJointSetFeedbackCollectorCallback (const NewtonJoint* joint, NewtonUserBilateralCallBack getFeedback); NEWTON_API void NewtonUserJointAddLinearRow (const NewtonJoint* joint, const dFloat *pivot0, const dFloat *pivot1, const dFloat *dir); NEWTON_API void NewtonUserJointAddAngularRow (const NewtonJoint* joint, dFloat relativeAngle, const dFloat *dir); NEWTON_API void NewtonUserJointAddGeneralRow (const NewtonJoint* joint, const dFloat *jacobian0, const dFloat *jacobian1); NEWTON_API void NewtonUserJointSetRowMinimumFriction (const NewtonJoint* joint, dFloat friction); NEWTON_API void NewtonUserJointSetRowMaximumFriction (const NewtonJoint* joint, dFloat friction); NEWTON_API void NewtonUserJointSetRowAcceleration (const NewtonJoint* joint, dFloat acceleration); NEWTON_API void NewtonUserJointSetRowSpringDamperAcceleration (const NewtonJoint* joint, dFloat springK, dFloat springD); NEWTON_API void NewtonUserJointSetRowStiffness (const NewtonJoint* joint, dFloat stiffness); NEWTON_API dFloat NewtonUserJointGetRowForce (const NewtonJoint* joint, int row); // ********************************************************************************************** // // Mesh joint functions // // ********************************************************************************************** NEWTON_API NewtonMesh* NewtonMeshCreate(); NEWTON_API NewtonMesh* NewtonMeshCreateFromCollision(const NewtonCollision* collision); NEWTON_API void NewtonMeshDestroy(const NewtonMesh*mesh); NEWTON_API void NewtonMeshCalculateVertexNormals(const NewtonMesh* mesh, dFloat angleInRadians); NEWTON_API void NewtonMeshApplySphericalMapping(const NewtonMesh* mesh, int material); NEWTON_API void NewtonMeshApplyBoxMapping(const NewtonMesh* mesh, int front, int side, int top); NEWTON_API void NewtonMeshApplyCylindricalMapping(const NewtonMesh* mesh, int cylinderMaterial, int capMaterial); NEWTON_API int NewtonMeshPlaneClip (const NewtonMesh* mesh, const dFloat* plane, const dFloat* textureProjectionMatrix, NewtonMesh** meshOut, int maxMeshCount, int capMaterial); NEWTON_API void NewtonMeshBeginFace(const NewtonMesh *mesh); NEWTON_API void NewtonMeshAddFace(const NewtonMesh *mesh, int vertexCount, const dFloat* vertex, int strideInBytes, int materialIndex); NEWTON_API void NewtonMeshEndFace(const NewtonMesh *mesh); NEWTON_API int NewtonMeshGetVertexCount (const NewtonMesh *mesh); NEWTON_API void NewtonMeshGetVertexStreams (const NewtonMesh *mesh, int vertexStrideInByte, dFloat* vertex, int normalStrideInByte, dFloat* normal, int uvStrideInByte, dFloat* uv); NEWTON_API void NewtonMeshGetIndirectVertexStreams(const NewtonMesh *mesh, int vertexStrideInByte, dFloat* vertex, int* vertexIndices, int* vertexCount, int normalStrideInByte, dFloat* normal, int* normalIndices, int* normalCount, int uvStrideInByte, dFloat* uv, int* uvIndices, int* uvCount); NEWTON_API int NewtonMeshFirstMaterial (const NewtonMesh *mesh); NEWTON_API int NewtonMeshNextMaterial (const NewtonMesh *mesh, int materialHandle); NEWTON_API int NewtonMeshMaterialGetMaterial (const NewtonMesh *mesh, int materialHandle); NEWTON_API int NewtonMeshMaterialGetIndexCount (const NewtonMesh *mesh, int materialHandle); NEWTON_API void NewtonMeshMaterialGetIndexStream (const NewtonMesh *mesh, int materialHandle, int* index); NEWTON_API void NewtonMeshMaterialGetIndexStreamShort (const NewtonMesh *mesh, int materialHandle, short int* index); // ********************************************************************************************** // // Rag doll joint container functions // // ********************************************************************************************** // NEWTON_API NewtonRagDoll* NewtonCreateRagDoll (const NewtonWorld* newtonWorld); // NEWTON_API void NewtonDestroyRagDoll (const NewtonWorld* newtonWorld, const NewtonRagDoll* ragDoll); // NEWTON_API void NewtonRagDollBegin (const NewtonRagDoll* ragDoll); // NEWTON_API void NewtonRagDollEnd (const NewtonRagDoll* ragDoll); // NEWTON_API NewtonRagDollBone* NewtonRagDollFindBone (const NewtonRagDoll* ragDoll, int id); // NEWTON_API void NewtonRagDollSetForceAndTorqueCallback (const NewtonRagDoll* ragDoll, NewtonApplyForceAndTorque callback); // NEWTON_API void NewtonRagDollSetTransformCallback (const NewtonRagDoll* ragDoll, NewtonSetRagDollTransform callback); // NEWTON_API NewtonRagDollBone* NewtonRagDollAddBone (const NewtonRagDoll* ragDoll, const NewtonRagDollBone* parent, // void *userData, dFloat mass, const dFloat* matrix, // const NewtonCollision* boneCollision, const dFloat* size); // NEWTON_API void* NewtonRagDollBoneGetUserData (const NewtonRagDollBone* bone); // NEWTON_API NewtonBody* NewtonRagDollBoneGetBody (const NewtonRagDollBone* bone); // NEWTON_API void NewtonRagDollBoneSetID (const NewtonRagDollBone* bone, int id); // NEWTON_API void NewtonRagDollBoneSetLimits (const NewtonRagDollBone* bone, // const dFloat* coneDir, dFloat minConeAngle, dFloat maxConeAngle, dFloat maxTwistAngle, // const dFloat* bilateralConeDir, dFloat negativeBilateralConeAngle, dFloat positiveBilateralConeAngle); // NEWTON_API void NewtonRagDollBoneGetLocalMatrix (const NewtonRagDollBone* bone, dFloat* matrix); // NEWTON_API void NewtonRagDollBoneGetGlobalMatrix (const NewtonRagDollBone* bone, dFloat* matrix); // ********************************************************************************************** // // Vehicle joint functions // // ********************************************************************************************** // NEWTON_API NewtonJoint* NewtonConstraintCreateVehicle (const NewtonWorld* newtonWorld, const dFloat* upDir, const NewtonBody* body); // NEWTON_API void NewtonVehicleReset (const NewtonJoint* vehicle); // NEWTON_API void NewtonVehicleSetTireCallback (const NewtonJoint* vehicle, NewtonVehicleTireUpdate update); // NEWTON_API void* NewtonVehicleAddTire (const NewtonJoint* vehicle, const dFloat* localMatrix, const dFloat* pin, dFloat mass, dFloat width, dFloat radius, dFloat suspesionShock, dFloat suspesionSpring, dFloat suspesionLength, void* userData, int collisionID); // NEWTON_API void NewtonVehicleRemoveTire (const NewtonJoint* vehicle, void* tireId); // NEWTON_API void* NewtonVehicleGetFirstTireID (const NewtonJoint* vehicle); // NEWTON_API void* NewtonVehicleGetNextTireID (const NewtonJoint* vehicle, void* tireId); // NEWTON_API int NewtonVehicleTireIsAirBorne (const NewtonJoint* vehicle, void* tireId); // NEWTON_API int NewtonVehicleTireLostSideGrip (const NewtonJoint* vehicle, void* tireId); // NEWTON_API int NewtonVehicleTireLostTraction (const NewtonJoint* vehicle, void* tireId); // NEWTON_API void* NewtonVehicleGetTireUserData (const NewtonJoint* vehicle, void* tireId); // NEWTON_API dFloat NewtonVehicleGetTireOmega (const NewtonJoint* vehicle, void* tireId); // NEWTON_API dFloat NewtonVehicleGetTireNormalLoad (const NewtonJoint* vehicle, void* tireId); // NEWTON_API dFloat NewtonVehicleGetTireSteerAngle (const NewtonJoint* vehicle, void* tireId); // NEWTON_API dFloat NewtonVehicleGetTireLateralSpeed (const NewtonJoint* vehicle, void* tireId); // NEWTON_API dFloat NewtonVehicleGetTireLongitudinalSpeed (const NewtonJoint* vehicle, void* tireId); // NEWTON_API void NewtonVehicleGetTireMatrix (const NewtonJoint* vehicle, void* tireId, dFloat* matrix); // NEWTON_API void NewtonVehicleSetTireTorque (const NewtonJoint* vehicle, void* tireId, dFloat torque); // NEWTON_API void NewtonVehicleSetTireSteerAngle (const NewtonJoint* vehicle, void* tireId, dFloat angle); // NEWTON_API void NewtonVehicleSetTireMaxSideSleepSpeed (const NewtonJoint* vehicle, void* tireId, dFloat speed); // NEWTON_API void NewtonVehicleSetTireSideSleepCoeficient (const NewtonJoint* vehicle, void* tireId, dFloat coeficient); // NEWTON_API void NewtonVehicleSetTireMaxLongitudinalSlideSpeed (const NewtonJoint* vehicle, void* tireId, dFloat speed); // NEWTON_API void NewtonVehicleSetTireLongitudinalSlideCoeficient (const NewtonJoint* vehicle, void* tireId, dFloat coeficient); // NEWTON_API dFloat NewtonVehicleTireCalculateMaxBrakeAcceleration (const NewtonJoint* vehicle, void* tireId); // NEWTON_API void NewtonVehicleTireSetBrakeAcceleration (const NewtonJoint* vehicle, void* tireId, dFloat accelaration, dFloat torqueLimit); #ifdef __cplusplus } #endif #endif