#ifndef IRR2DLIBOBJ_H #define IRR2DLIBOBJ_H #include #include class Irr2DLibObj { private: float x; float y; NewtonCollision *nwtn_collision; irr::core::vector3d pos; irr::s32 height; irr::s32 length; public: int eventid; int objectid; float getX(); float getY(); void createObject(); ~Irr2DLibObj(); irr::s32 getHeight(); irr::s32 getLength(); void setHeight(irr::s32 h); void setLength(irr::s32 l); void setX(float cord); void setY(float cord); irr::core::vector3d getPosition(); NewtonCollision* getNewtonCollision(); }; #endif