#ifndef IRRFUNCTIONS_H #define IRRFUNCTIONS_H #include "Irr3DObj.h" int CheckForCollision(NewtonWorld *nWorld, Irr3DObj *obj_A, Irr3DObj *obj_B); NewtonCollision * CreateTreeCollisionFromMesh(NewtonWorld *nWorld, irr::scene::IMesh *irr_mesh ); NewtonCollision * CreateCollisionFromMesh(NewtonWorld *nWorld, irr::scene::IMesh *irr_mesh ); #endif