/* Irrlicht Library Wrapper Created by: Nathan Adams Denzel Morris Copyright (C) 2007 This software is licensed under the GNU/GPL. This software may not be used for commerical purposes. */ #ifndef IRR2D_H #define IRR2D_H /* We should include some basic functions */ #include /* include strings */ #include #include /* We have to include Irrlichts libs */ #include //#include "IrrLib.h" #include "IrrSprite.h" class Irr2D { private: irr::scene::ISceneManager* smgr; irr::video::IVideoDriver* driver; irr::video::ITexture* texturemap; int numTextures; //irr::video::ITexture* textures[10]; std::vector textures; std::vector > start; std::vector > end; std::vector color; int numLines; public: //Irr2D::Irr2D(); IrrSprite Sprite; Irr2D::Irr2D(); Irr2D::~Irr2D(); void Irr2D::SetDriver(irr::video::IVideoDriver* driver); void Irr2D::SetSmgr(irr::scene::ISceneManager* smgr); void Irr2D::LoadTexturemap(std::string file); int Irr2D::LoadTexture(std::string file); void Irr2D::DrawImage(int texture, const irr::core::position2d & destPos); void Irr2D::DrawImage(const irr::core::position2d & destPos, const irr::core::rect & sourceRect, const irr::core::rect * clipRect, irr::video::SColor color, bool useAlphaChannelOfTexture); void Irr2D::DrawLine(irr::core::position2d& start, irr::core::position2d& end, irr::video::SColor& color); void Irr2D::DrawLines(); void Irr2D::AddLines(irr::core::position2d& start, irr::core::position2d& end, irr::video::SColor& color); }; #endif