#ifndef IRRFUNCTIONS_H #define IRRFUNCTIONS_H //#include "IrrObj.h" #include "IrrDefines.h" //void test(Irr3DObj obj_A, Irr3DObj obj_B); int CheckForCollision(Irr3DObj& obj_A, Irr3DObj& obj_B); NewtonCollision * CreateTreeCollisionFromMesh(irr::scene::IMesh *irr_mesh ); NewtonCollision * CreateCollisionFromMesh(irr::scene::IMesh *irr_mesh ); #endif