/* Irrlicht Library Wrapper Created by: Nathan Adams Denzel Morris Copyright (C) 2007 This software is licensed under the GNU/GPL. This software may not be used for commerical purposes. */ #include #include //#include "IrrLib.h" //Libraries we create go here #include "IrrSphere.h" //#include "IrrColor.h" #include "Irr3D.h" #include //#include "Irr2D.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; using namespace std; void Irr3D::SetDriver(irr::video::IVideoDriver* driver) //so much for copying and pasting code from the header file { this->driver = driver; Sphere.SetDriver(driver); } void Irr3D::SetSmgr(irr::scene::ISceneManager* smgr) { this->smgr = smgr; Sphere.SetSmgr(smgr); } Irr3D::Irr3D() { //do stuff here! } Irr3D::~Irr3D() { //delete stuff here! }