#include #include "IrrLib.h" #include using namespace std; using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main(){ IrrLib Irrlicht(5, 640, 480, 16, false, true, false); std::string cap; while (Irrlicht.DeviceIsRunning()) if (Irrlicht.IsActiveWindow()) { cap = "Mouse X = " + Irrlicht.int_to_string(Irrlicht.IrrEvent.getMouseX()) + " Mouse Y = " + Irrlicht.int_to_string(Irrlicht.IrrEvent.getMouseY()); Irrlicht.SetWindowCaption(Irrlicht.stdstring_to_stringw(cap)); Irrlicht.BeginScene(); Irrlicht.DrawAll(); Irrlicht.EndScene(); } Irrlicht.EndIrrlicht(); return 0; }