#include #include "IrrLib.h" #include using namespace std; using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main(){ IrrLib Irrlicht(5, 640, 480, 16, false, true, false); int sphere1 = Irrlicht.Irr3DLib.Sphere.CreateNewSphereNode(0, 0, 30, "../../media/wall.bmp", false); int sphere2 = Irrlicht.Irr3DLib.Sphere.CreateNewSphereNode(0, 20, 40, "../../media/wall.bmp", false); int sphere3 = Irrlicht.Irr3DLib.Sphere.CreateNewSphereNode(0, 0, 50, "../../media/wall.bmp", false); while (Irrlicht.DeviceIsRunning()) if (Irrlicht.IsActiveWindow()) { Irrlicht.BeginScene(); Irrlicht.DrawAll(); Irrlicht.EndScene(); } Irrlicht.EndIrrlicht(); return 0; }